Level
6th
Casting Time
1 Action
Range/Area
100 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force

A colored beam of energy springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by Wall of Force.

A creature targeted by this spell must make a Dexterity saving throw. If that creature is a demon, devil, or fiend - it makes the save with disadvantage. On a failed save, the target takes 10d6 + 40 radiant or force (your choice) damage. The target is disintegrated if this damage leaves it with 0 hit points.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a True Resurrection or a Wish spell.

This spell automatically disintegrates a Huge or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 15-foot- cube portion of it. A magic item is unaffected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.


 A simple spell that shoots either a large blast or multiple smaller blasts of concentrated mana. Originally created by the demon Qual as the first form of piercing magic, but humans have altered it to be effective against demons. Considered the basis of humans' modern offensive magic system. The initial version developed by Qual is also referred to as Human Killing Magic (人を殺す魔法ゾルトラーク Zorutorāku) and depicted black in the anime, while the version modified by humans to be effective against demons is also referred to as Demon Killing Magic (魔族を殺す魔法ゾルトラーク Zorutorāku) and depicted white in the anime.

This spell was recreated by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature, anime, pop culture - and loved to craft superior unique things for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, subclasses, monsters, creatures, feats and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers. 

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy)

WishfulWarlock3

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