You electrically charge a coin you're holding and flick it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d6 piercing damage. Hit or miss, the coin then discharges. The target and one creature of your choice within 30 feet of it must succeed on a Dexterity saving throw or take 1d10 lightning damage. The additional creature cannot be closer to you than the original target.
When you cast this spell using a spell slot of 2nd level or higher, the piercing damage increases by 1d6 and you may target one additional creature with the lightning damage for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
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