Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration.
While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.
The charmed target must use its roll on the table below determine it's action for the turn.
D10 |
EFFECT |
| 1 | The target acts normally on its turn. |
| 2 | The target acts normally on its turn. |
| 3 | The target lashes out and attacks the nearest creature for this turn. Any other creature takes priority over the caster. |
| 4 | The target flees in a panic for its full movement in a random direction for this turn. It does not use the disengage action. |
| 5 | The target has a debilitating emotional outburst (laughing, crying, and so on). The target falls prone, becomes incapacitated for this turn. |
| 6 | The target is gripped by intense phobia and becomes catatonic, rooting them to one spot as if they are restrained for this turn. |
| 7 | The target babbles in incoherent rapid speech or in logorrhea (a torrent of coherent speech)and is incapacitated for this turn. |
| 8 | The target acts normally on its turn. |
| 9 | The target acts normally on its turn. |
| 10 | The target acts normally on its turn. |
On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
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Posted Jul 21, 2019Feel free to comment if you have any criticisms!