Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration.
While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The charmed target must use its roll on the table below determine it's action for the turn. 

D10
EFFECT
1 The target acts normally on its turn.
2 The target acts normally on its turn.
3 The target lashes out and attacks the nearest creature for this turn. Any other creature takes priority over the caster.
4 The target flees in a panic for its full movement in a random direction for this turn. It does not use the disengage action.
5 The target has a debilitating emotional outburst (laughing, crying, and so on). The target falls prone, becomes incapacitated for this turn.
6 The target is gripped by intense phobia and becomes catatonic, rooting them to one spot as if they are restrained for this turn.
7 The target babbles in incoherent rapid speech or in logorrhea (a torrent of coherent speech)and is incapacitated for this turn.
8 The target acts normally on its turn.
9 The target acts normally on its turn.
10 The target acts normally on its turn.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

Spell Tags: Control Compulsion

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oathbreaker

truegnomegod

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