Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
You weave a complicated form of mathematics at one of your enemies. They must make an Intelligence saving throw. On a failed save they take 2d6 psychic damage and have disadvantage on their next attack or half as much on a successful save.
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