Warning, might be a bit unbalanced or overpowered as it's my first spell
You are beginning to realise what you are capable of and with that, the limit of magic itself. You decide to toy with your power and the very fabric of the universe to conjure large celestial bodies which destroy your opponents. Though you do realise that this power must be kept under close control, otherwise it could cause massive damage to both you and the planet you stand upon. By pouring your magic into a singularity, you are able to create extremely dense orbs of power.
At 7th level you have learnt to harness and manipulate your mana into a single point, doing this, you have by all instances, created a star. Or atleast, something resembling it.
When you first aquire it, you raise your hand to cast this spell and focus your power into a singularity, creating a 30 foot sphere of red fire which is capable of pulling creatures into it (you are immune) everything in a 40 foot radius around the sphere must make a strength saving throw or be sucked into the mass. If they fail, they will be absorbed into the sun, taking 8d10 fire damage and another 1d8 for each turn ended inside the sphere. To escape, they must succeed either a strength saving throw or a dex save. On a successful save, they will escape or not be pulled in at all.
At 8th level, the damage becomes 13d6 fire damage, the sphere becomes 60 foot large and the colour changes to white. The range of gravitation also changes to 50 foot.
At 9th level, you have fully mastered this spell and your abilities. You condence so much energy into such a small point you effectively create a black hole.
It does 40d6 bludgeoning damage (same as meteor swarm) if an entity is sucked into it. Any buildings, people or monsters in a 100 foot radius will get pulled into this hole no saving throw can change that. If your party is in this radius, they will most likely die so be sure to be smart with this spell. The black hole is only 10 foot in radius, but its gravity and power are extraordinary. The power is capable of destroying entire villages if left un-checked. At the expense of destroying more of the environment and other people, aswell as 5000 gold, you are able to increase the radius of gravitation to 200 feet. Alternatively, the more people this spell kills, the larger the black hole and radius of the spell becomes. For every 3000lbs it consumes, its radius increases by 50 feet. This makes it extremely unpredictable and destructive when used in large, condensed areas such as forests, caves, cities or towns.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/21/2019 9:25:21 PM
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19
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1
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5e
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Coming Soon
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Posted Jul 25, 2019It’s overpowered but a cool idea, nice job
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Posted Jul 29, 2019Oh, too OP? Mind giving me some advice on how to balance it, still new to homebrew.
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Posted Aug 18, 2019You could make it so that the gravity affects enemies differently based on the size category, being weaker against gargantuan monsters or buildings.
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Posted Dec 15, 2019You could potentially make it an entire subclass of say, a monk or sorcerer. Calling upon cosmic entities could be an exclusive 9th level spell that only that one subclass can potentially use. It's honestly a great idea, but having it as a spell (instead of something more focused like an exclusive subclass's 9th level spell) is a weak point for what you've made here.
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Posted Dec 17, 2019You and shadow king have decent ideas as to what I can do with the spell and about making a subclass dedicated to this style of ability. I'll likely remake the spell and an entire subclass to go with it at a later date as you both recommended.
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Posted Jan 21, 2020I agree that this is a really neat idea for a spell! To me at least, the damage seems fairly reasonable for 7th level, at the 8d10 is in fire damage (something that many things will be able to resist) and translates to 45 average damage on a failure. On a success, there is no damage. However, the initial save is strength based, which is interesting to see and makes this a neat deviation! I think though that you should consider changing some of the wording. I would say that you may want to have the way that someone escapes be based on a strength (athletics) check or a dexterity (acrobatics) check.
I also think that you may need to revisit the size of the sphere, as it seems as though changing the size of the sphere at the moment has no actual impact, since it's just the gravitational effect that requires the saving throw and there is no gradation between how difficult the save is depending on distance from the sphere. Manifesting a 30 ft. sphere is relatively cumbersome and difficult to manage, in addition to keeping track of the gravitational radius around it. The way the spell is currently written, if the spell is created and someone is within the 30 ft. sphere of fire, they are still given a strength saving throw to avoid damage as they will "not be pulled in at all' on a success. It's also strange that the damage from being inside of the sphere is so low, meaning that this spell does most of the damage that it will do to someone upfront, and remaining in the sphere of fire causes a nearly trivial amount of injury. Remaining engulfed in a sphere of fire will only deal about 4 or 5 damage on average, which is less than a single use of magic missiles minimum possible damage of 6. My suggestion would be to have the initial damage and all of the damage afterwards be one specific value, which should be less than the 8d10, but more than 1d8. Somewhere around 8d6 fire damage, to simulate being pulled into what is essentially a sustained fireball.
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Posted Jan 24, 2020I don't like the idea of there being no saving throw when the spell is cast at 9th level. Maybe they get a save, but instead of being against your spell save DC, it is against your spell save DC plus five?
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Posted Feb 7, 2020This is really awesome. I know you said that it might be a little overpowered, but it's well constructed as a great high-level idea.
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Posted May 1, 2020should add a material component (although nobody uses those) and make it some dense material plus hydrogen, seems fitting for creating a star