Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Combat

A single creature that has blood and is visible within 120ft. must make a Constitution saving throw. A creature takes 2d12 force damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 1st level or higher, the damage increases by 1d12 for each slot level above 1st.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

* - (A drop of blood belonging to the target)

Spell Tags: Combat

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

isaaclee12

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