Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
You create a psyonic whip in your hand, lashing out a creature you can see within range. The target must make a INT saving throw. On a fail save, it takes 3d6 psychic damage and is unable to take any reaction until the end of the next turn of it. Also, on its next turn it must do a move, an action or a bonus action, BUT ONLY ONE OF THOSE (not all of it, chose one of the options and stick with it till the end of the turn). On a success, the target takes only half damage and is capable of doing any reaction untill its next turn, but it must make the choise on the next turn
The damage increases on each character level:
5th -- 4d6
7th -- 5d6
9th -- 6d6
11th -- 7d6
13th -- 8d6
15th -- 9d6
17th -- 10d6
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