Level
9th
Casting Time
1 Minute
Range/Area
120 ft.
Components
V, S, M *
Duration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
Combat (...)

When you cast this spell, you summon spectral representations of the Four Horsemen of the Apocalypse: War, Famine, Pestilence, and Death. Each horseman appears in an unoccupied space within range and lasts for the duration or until it drops to 0 hit points.

Each horseman has its own initiative and obeys your verbal commands. In combat, the horsemen have the following abilities and stats:

War

  • Hit Points: 200
  • Armor Class: 20
  • Speed: 60 ft.
  • Abilities: Str 24, Dex 18, Con 22, Int 16, Wis 20, Cha 18
  • Damage Immunities: Fire, Necrotic
  • Actions:
    • Flaming Sword: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage.

Famine

  • Hit Points: 180
  • Armor Class: 18
  • Speed: 60 ft.
  • Abilities: Str 18, Dex 22, Con 20, Int 16, Wis 24, Cha 18
  • Damage Immunities: Cold, Necrotic
  • Actions:
    • Wave of Hunger: Each creature in a 20-foot radius sphere centered on a point Famine chooses must make a DC 18 Constitution saving throw. On a failed save, the creature suffers one level of exhaustion.

Pestilence

  • Hit Points: 190
  • Armor Class: 19
  • Speed: 60 ft.
  • Abilities: Str 20, Dex 18, Con 24, Int 16, Wis 22, Cha 18
  • Damage Immunities: Poison, Necrotic
  • Actions:
    • Cloud of Disease: Pestilence releases a cloud of disease. Each creature in a 20-foot radius sphere centered on a point Pestilence chooses must make a DC 18 Constitution saving throw. On a failed save, the creature is poisoned.

Death

  • Hit Points: 210
  • Armor Class: 21
  • Speed: 60 ft.
  • Abilities: Str 22, Dex 18, Con 24, Int 20, Wis 24, Cha 20
  • Damage Immunities: Necrotic
  • Actions:
    • Touch of Death: Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 5) necrotic damage.

The horsemen are immune to any spell or effect that would change their form, and they return to the afterlife if they are reduced to 0 hit points or if the spell ends.

* - (a piece of bone from a horse and four gemstones worth at least 1000 gp each)

Spell Tags: Creation Combat Special

Available For: Wizard (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Sorcerer (Legacy) - Shadow Magic Warlock (Legacy) - The Undead

Emblic

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