You create three colorful spheres and hurl them at creatures within 60 feet. You can direct the spheres at the same target or at different ones. Make a ranged spell attack for each sphere. If it hits, roll 1d8 for color and effect.
|
d8 |
Damage and Type |
Condition |
|
1 (Red) |
4d6 fire |
- |
|
2 (White) |
2d6 radiant |
Blinded |
|
3 (Orange) |
4d6 acid |
- |
|
4 (Yellow) |
2d6 frost |
Speed reduced by 10 ft. |
|
5 (Green) |
2d6 poison |
Poisoned |
|
6 (Blue) |
4d6 lightning |
- |
|
7 (Indigo) |
2d6 thunder |
Stunned |
|
8 (Violet) |
4d6 necrotic |
- |
A creature hit by a sphere makes a constitution saving throw. A target takes the damage and suffers the condition listed on a failed save, or half damage for the spheres without a condition and does not suffer the condition on a successful one. A target may repeat the saving throw at the end of their turn, ending the condition on a successful save.
At higher levels: When you cast this spell using certain higher-level spell slots, you increase the total number of spheres: four spheres with a 6th-level slot and five spheres with an 8th-level slot.
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