This spell conjures an ethereal chain with a razor-sharp blade at its end. The caster can use this chainblade in various ways:
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Grapple (Action): As an action, the caster can use the chainblade to make a ranged grapple attempt. The target must make a Strength saving throw against the caster's spell save DC. On a failed save, the target is grappled.
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Attack (Action): The caster can use the chainblade to make a melee attack against a target within range. The attack uses the caster's spellcasting ability for the attack roll and deals 2d6 force damage on a hit.
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Restrain (Bonus Action): If the caster has successfully grappled a target, they can use a bonus action to tighten the ethereal chains, restraining the grappled target. The restrained target can attempt to break free on its turn, repeating the Strength saving throw.
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Swing Attack (Action): The caster can make a sweeping motion with the chainblade, attacking all creatures in a 30-foot cone. Each target in the cone must make a Dexterity saving throw against the caster's spell save DC, taking 4d8 force damage on a failed save or half as much on a successful one.
Dismissal: The ethereal chainblade can be dismissed as a free action by the caster.
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