Level
1st
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

You hurl burning blood in a 15ft cone in front of you. All creatures within the area must make a Dexterity saving throw. A creature takes 2d8 fire damage on a failed save, or half as much on a successful one.

Additionally, the blood pools at the edges of the cone, leaving traces of burning blood lying on the floor for 1 minute. A creature that tries to pass through the burning blood, or ends its turn there, takes 1d8 fire damage.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d8 for each spell slot above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
11/13/2023 9:27:35 PM
2
0
--
Coming Soon

Spell Tags: Damage

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) - Blood Magic

CaveWombatum

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