Thoughts and information manifest into words and symbols before they are launched towards a creature of your choice and seep into their mind. The targeted creature must make an Intelligence saving throw. On a failed save, the creature becomes distracted by nonsensical information being relayed into their consciousness for the duration, becoming incapacitated. However, the spell automatically fails if the targeted creature has an Intelligence score of 5 or less.
At the end of the affected creature's turn, they can make another saving throw. On a success, the spell ends. Additionally, the spell ends if the target takes any damage or if someone uses an action to shake the creature out of its stupor.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you may choose 1 more creature for each spell slot above 1st.
* - (vial or bottle of ink, feather or quill from an intelligent creature, and shard of crystal or glass)
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