You unleash a wave of chaotic necrotic energy that disrupts the life force of creatures within range. Each creature in a 20-foot-radius sphere centered on a point you choose within range must make a Constitution saving throw. The sphere spreads around corners.
A creature takes 10d8 necrotic damage on a failed save, or half as much damage on a successful one. Any Medium or Small humanoid creature killed by this spell rises up as a ghoul at the start of your next turn. The ghoul pursues whatever creature it is closest to that is not undead. The ghoul lasts for 1 hour, after which it collapses and dies.
The ghouls created by this spell are not under the caster’s control. They are driven by the chaotic energy that reanimated them, causing them to act unpredictably. This could lead to situations where the ghouls attack the caster, their allies, or each other, adding an element of risk and chaos to the spell.
At Higher Levels: When you cast this spell using a spell slot of 9th level, the damage increases to 12d8
* - (a shard of an undead creature’s bone and a vial of chaos essence)Previous Versions
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