Level
9th
Casting Time
1 Action
Range/Area
Self
(60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Force (...)
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
11/15/2023 3:23:51 AM
|
5
|
1
|
--
|
Coming Soon
|
Comments
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When you cast this spell, you channel the aspects of the Four Horsemen of the Apocalypse: War, Famine, Pestilence, and Death. Each aspect manifests as a wave of energy that radiates out from you to a distance of 60 feet.
War Wave: The first wave is a surge of conflict and strife. Each creature of your choice in the area must make a Strength saving throw. On a failed save, a creature takes 6d8 force damage and is knocked prone for 1 minute. On a successful save, it takes half as much damage and isn’t knocked prone.
Famine Wave: The second wave is a pulse of hunger and want. Each creature of your choice in the area must make a Constitution saving throw. On a failed save, a creature takes 6d8 necrotic damage and has disadvantage on Strength and Dexterity checks for 1 minute. On a successful save, it takes half as much damage and doesn’t have disadvantage.
Pestilence Wave: The third wave is a burst of disease and decay. Each creature of your choice in the area must make a Constitution saving throw. On a failed save, a creature takes 4d6 poison damage and is poisoned for 1 minute. On a successful save, it takes half as much damage and isn’t poisoned.
Death Wave: The final wave is a ripple of mortality and the end. Each creature of your choice in the area must make a Wisdom saving throw. On a failed save, a creature takes 6d8 necrotic damage and is frightened for 1 minute. On a successful save, it takes half as much damage and isn’t frightened.