Level
9th
Casting Time
1 Bonus Action
Range/Area
60 ft. (20 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Healing (...)

You call forth a celestial spirit to soothe the wounded. The intangible spirit appears in a space that is a 20-foot cube you can see within range that. The spirit looks like a transparent celestial.

Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 6d12 + 15 hit points to that creature (no action required). The spirit can’t heal constructs or undead. Once per combat you can cause the spirit to cast Greater Restortation in a 20-foot cube. 

As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.

* - (feather from the wing of a celestial. )

Spell Tags: Healing Summoning

Available For: Cleric (Legacy) Druid (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Divine Soul Warlock (Legacy) - The Celestial (Legacy)

JustHoebag

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