Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to become ionized and begin to spark. Any creature in physical contact with the object takes 2d8 lighting damage when you cast the spell.
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn’t drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
If the targeted metal is part of a construct or other non-elemental creature, it must make a constitution saving throw. If it succeeds it takes 2d8 damage and gets disadvantage on attack rolls and ability checks until the start of your next turn, if it succeeds it takes half that much damage and doesn't get disadvantage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
* - (a piece of iron and a flame)
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