Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw (DC10). Those that fail the save are under your control for 1 hour or until you or a party member attack the creature. if the creature has immunity to being Charmed automatically succeed on the save and if your party is attacking the creature it has Advantage on the saving throw.
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