Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
None
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
You touch a creature, willing or not, that is not hostile toward you, and that creature must pass a Wisdom Save DC14 or become charmed by you for one day. During this time you have advantage against that creature when attempting to persuade or intimidate it. If the creature is able to become a pet or companion, it becomes easier to convince said creature to travel with the caster. At the start of the next day, the creature must make another Wisdom Save or remain charmed for another day.
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