Level
4th
Casting Time
1 Action
Range/Area
60 ft.
(60 ft. )
Components
None
Duration
Instantaneous
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Necrotic
You reach up your hands above your head as tendrils of Necrotic energy shoot forth from your fingertips. All creatures in a 60 foot radius must pass a Constitution Saving Throw DC13 or take 1d10 Necrotic Damage and become stunned for 1 round. You are healed for the total amount of damage dealt this way to creatures. This can only be used once per long rest.
At level 9 this spell deals 3d10 Necrotic Damage instead.
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