Level
6th
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Slashing

You summon a swarm of Bats at a location of your choice within 60 feet of you. The Bats stay for 4 rounds and can do multiple things for you.

If summoned in a space that is occupied by a creature the Bats will attack the creature dealing 10d4 slashing damage to the creature unless the creature passes a Dexterity Saving Throw DC16 to move 5 feet away from the occupied space. The creature automatically fails the saving throw is it has no movement speed left this turn. 

The Bats have a movement speed of 60ft and they can use this movement speed to transport a single medium or smaller creature 30 feet in any direction without using the transported creature's movement speed. 

The Bats have the following actions: 

Swarm: melee natural attack range 15 feet, single target, 1d20+10 to hit, on hit deals 10d4 Slashing damage.

Overwhelm: the Bats overwhelm the target of your choice within 60 feet of the Bats, pushing them to the ground for 2 rounds, unless a Constitution Saving Throw DC16 is passed to reduce it to one round. Targets that cannot be prone become incapacitated instead. 

Available For: Warlock (Legacy) - The Undead (Legacy)

D_M_Baelfire

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