When you cast this spell and touch a creature, you speak to the creature in a hypnotizing way, and they must make a Charisma saving throw against your spell save DC. On a failure that creature is charmed by you and will truthfully reveal what they desire most to you or the truthful answer to a question that has to do with something they want, which is used as the verbal component of the spell. The creature then reveals this information out loud in a language it knows. Any creature that speaks that language within 5ft of it also learns this information. The caster, however, understands whatever the target says regardless of sharing the language or not. After the charm has ended the creature becomes confused and rationalizes their behavior to themself. On a success the creature suffers no ill effects and becomes immune to this spell for 24 hours. If a creature is a construct or undead the caster learns the current order it is following.
Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V
Duration
1 Round
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Charmed
Comments