Level
2nd
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
You gain a number of Temporary Hit Points equal to the triggering damage. You also roll 1d6 and add that number to your AC for the duration of the spell. This spell ends early when you lose all of your Temporary Hit Points, or lose concentration.
* - Instantaneous when taking damage
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