Level
2nd
Casting Time
1 Action Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect

 You summon a duck within 10 feet of you. The duck just follows you around until dispelled. It has a flying speed of 20 feet, a walking (or waddling) speed of 20 feet, and a swimming speed of 25 feet. The duck can hold its breath for 1 minute. It can be commanded to pick something that weighs less than 5 lbs. To command it, you say "Hey Quacky Boy, do [command]." It can attack by biting foes, doing 1d4 piercing damage, which is considered magical. It will do this in self-defense, or you can command it on your turn as a bonus action. If you do not command it in combat, it will take the Disengage, Dash, or Hide action. The duck has hit points equal to  8 + your spellcasting modifier. It can be affected by healing spells cast by you and is immune to cold damage. It has -2 Str, +3 Dex, +0 Int, +1 Con, +1 Wis, and +4 Cha, because ducks are cute. If it is dropped to 0 hp, it makes death saves, rolled by you. It cannot wield weapons, but it can hold your spellcasting focus. To dispel it, say "Well done me, I just wasted a spell slot!"

* - (A feather)

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy)

Druid_Girl31

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