Level
1st
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
M *
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect

You increase your mental patterns' amplitude, such that other creatures can hear you think. For the duration, you can telepathically communicate with any creature you can see within 30 feet of you.

When you cast this spell, and as a bonus action on each of your turns for the spell's duration, you can force each creature within 10, 20, or 30 feet of you (your choice each time you take this bonus action) to make an Intelligence saving throw as you assail it with mental noise.

A creature that fails its saving throw takes 1d6 psychic damage and 1d6 thunder damage. A creature that can read your mind, such as one concentrating on the detect thoughts spell, has disadvantage on its saving throw, and takes all of the spell's damage as thunder damage.

If a creature forces you to make an ability check or saving throw against having your mind read, it automatically takes damage as if it had failed its save against this spell, regardless of its distance from you.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the thunder damage and psychic damage each increase by 1d6 per level of the slot above 1st.
* - (a tiny prism)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

DDLaccount

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