Choose two different creatures within range that you can see (one of these creatures can include you); each target must have the same basic arrangement of body parts as the other, and both creatures must be the same size. For the spell's duration, the first creature's physical appearance and the sound of its voice become that of the second target, and the second target's appearance and voice become the same as the first target's. An unwilling target can make a Charisma saving throw to resist the identity swap. On a successful save, that creature doesn't have its appearance or voice changed.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. To discern if one of the targets is disguised, a creature can use its action to inspect the target's appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
* - (a ball of clay)
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