Level
5th
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
Ranged
Damage/Effect
All (...)

You summon a 1-foot diameter orb of pure chaotic energy floating above a point in range. The sphere is intangible and disappears when the spell ends. An aura of chaotic and colorful magic also extends in a 20ft radius sphere from the orb, spreading around corners and lightly obscuring the area with multi-colored lights. As a bonus action on each of your turns, you can cause the orb to lash out with a bolt of unstable chaotic energy toward a creature within 60 feet of it. Make a ranged spell attack roll. On a hit, the target takes 2d8+1d6 damage. The bolt attack has advantage on targets within the orb’s aura, and on a hit, deals an additional d8 damage. Choose one of the d8s, the number rolled on that die determines the attack’s damage type, as shown below.

1d8

Damage Type

1

Acid

2

Cold

3

Fire

4

Force

5

Lightning

6

Poison

7

Psychic

8

Thunder

 

If you roll the same number on at least two of the d8s, the chaotic energy leaps from the target to a different creature of your choice within 60 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. A creature can only be targeted once by this attack.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases  by 1d6 for each slot level above 5th.

Spell Tags: Damage

Available For: Sorcerer (Legacy)

The_Orange_Joe

Comments

Posts Quoted:
Reply
Clear All Quotes