You summon a 1-foot diameter orb of pure chaotic energy floating above a point in range. The sphere is intangible and disappears when the spell ends. An aura of chaotic and colorful magic also extends in a 20ft radius sphere from the orb, spreading around corners and lightly obscuring the area with multi-colored lights. As a bonus action on each of your turns, you can cause the orb to lash out with a bolt of unstable chaotic energy toward a creature within 60 feet of it. Make a ranged spell attack roll. On a hit, the target takes 2d8+1d6 damage. The bolt attack has advantage on targets within the orb’s aura, and on a hit, deals an additional d8 damage. Choose one of the d8s, the number rolled on that die determines the attack’s damage type, as shown below.
|
1d8 |
Damage Type |
|
1 |
Acid |
|
2 |
Cold |
|
3 |
Fire |
|
4 |
Force |
|
5 |
Lightning |
|
6 |
Poison |
|
7 |
Psychic |
|
8 |
Thunder |
If you roll the same number on at least two of the d8s, the chaotic energy leaps from the target to a different creature of your choice within 60 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. A creature can only be targeted once by this attack.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th.
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