You touch a creature, your feeling bringing a drunken emotion into the person, weakening their mental willpower. The creature must make a Wisdom saving throw, becoming Charmed and Incapacitated on a failed save, and a willingness to speak thoughts that they would not usually share. While charmed, the first thing they hear, they will begin to continuously spew forth words about the topic from the first thing they heard for a whole minute, giving all the information they can about it, including random facts, or experiences they had with it, as well as strange drunken like comments. While Charmed in this way, the creature may make another Wisdom saving throw each turn, ending the spell on themself.
Level
5th
Casting Time
1 Minute
Range/Area
Touch
Components
V, S
Duration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect
Comments