You tap into the Wild Magic your body contains, Choose a target creature then roll a d6 to Decide how this spell unfolds. You can choose to spend 3 sorcery points to add +1 or -1 to the roll.
1-2: Chains of fire erupt from your fingertips. The Chains wrap around the target creature and then pull it towards the nearest solid surface. The creature must succeed a wisdom saving throw or be paralyzed and take 5d8. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
3-4: A gentle Warm light extends from your hand to your target. The target heals for 4d8+spell casting modifier and has advantage on their next skill check, attack roll. saving throw
5-6: Make an Attack roll. A small Ember shoots from your finger, The ember sinks into the target creature and after a moment they explode into flames dealing 10d8 to the target. Any creature within 15ft of the target must make a dex saving throw. on failure, they take 6d6 and on success, they take half damage.
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