Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Summoning

You call forth the spirit of a fallen warrior to grant you its power. It manifests in your body as your form takes on a haunting image of itself in life. While concentrating on this spell, you instead use the Warrior Spirit stat block, as if under the effects of the Shapechange spell. If you are able to cast spells, you can’t cast them while concentrating on this spell. 

When the spell ends, make a Constitution saving throw (DC equals 8 + the level of the spell). On a failed save, you gain a level of exhaustion. 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.

Warrior Spirit

Armor Class 13 + the level of the spell (natural armor)

Hit Points 30 + 10 for each spell level above 3rd (the warrior has a number of Hit Dice [d10s] equal to the level of the spell)

Speed 30 ft.

STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)

Skills Athletics +4 plus PB

Senses Passive Perception 12

Proficiencies Simple weapons, martial weapons

Languages Common, understands the languages you speak

Challenge — Proficiency Bonus equals your bonus

Actions

Multiattack. The warrior makes a number of Spectral Strike attacks equal to half the spell’s level (rounded down), and it uses Fear of the Fallen. You can replace Spectral Strikes with weapon attacks using a weapon you are holding. 

Spectral Strike. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + the spell’s level necrotic damage.

Fear of the Fallen (Recharge 5-6). The warrior exudes a terrifying aura in a 5 foot radius around them. Each creature in that area must make a Wisdom saving throw against your spell save DC. A creature becomes frightened of you on a failed save until the end of its next turn. In addition, the warrior gains temporary hit points equal to the spell’s level + 1 for each creature frightened by this ability.

* - (a melee weapon worth at least 100 gp)

Spell Tags: Summoning

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Finnichi

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