Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You attempt to enthrall a creature you can see within range. The target must make a Wisdom saving throw. On a failed save, it is charmed by you for the duration. While charmed, the target regards you as a friendly acquaintance. The charm ends if you or your companions harm the target. The target must repeat the saving throw whenever it is asked to do something against its nature or harmful to it. On a success, the spell ends.

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

FrostyKnight

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