You conjure a plant-based construct in an unoccupied space that you can see within range. This construct takes the form of a humanoid and has the following stats:
Verdant Construct
- Medium, Construct, caster’s alignement.
- Armor Class (AC): 10 + your spellcasting ability modifier
Hit Points (HP): 5 times your level (The construct’s hit points increase by 5 for each slot level above 4th when you cast this spell using a spell slot of 5th level or higher)
Speed: 30 ft, - Strength: 10 (+0), Dexterity: 10 (+0), Constitution: 10 (+0), Intelligence: 1 (-5), Wisdom: 3 (-4), Charisma: 1 (-5)
- Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Blindsight 30 Ft. (Blind Beyond This Radius), passive Perception 10
Languages: Understands the languages you speak
The construct remains until it drops to 0 hit points or until you lose concentration on the spell.
As a bonus action on your turn, you can mentally command the construct to move up to 30 feet and interact with an object. The construct can make a single melee attack against a creature within 5 feet of it as part of this movement, using your spell attack modifier for the attack roll. On a hit, the target takes damage equal to 1d6 + your spellcasting ability modifier.
The construct can manipulate the elements of earth and water, allowing it to cast the Mold Earth and Shape Water cantrips at will, using your spell save DC.
If the construct is reduced to 0 hit points, it crumbles into a pile of vegetation, and the spell ends. When the spell ends, the construct disappears, leaving behind no physical trace of its existence.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the construct’s hit points increase by 5 for each slot level above 4th, and the damage of its melee attack increases by 1d6 for each slot level above 4th.
* - (a seed of any plant and a vial of water)Previous Versions
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11/23/2023 1:20:39 PM
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