This spell absorbs life and death to heal the caster. touch a body(living or dead) within range. Your spell steals the embers of their life. this spell scales if there are multiple bodies available to touch. Your victim, if alive will gain a level of exhaustion. If they are dead, the body becomes nothing but bones.
This spell cannot be used on a body you have already drained completely
Upon an unsuccessful save undead enemies will take the above as damage and the user will be healed for that amount.
1. Steal Life: Immediately drain the target's lifeforce. The target takes 1d4 necrotic damage, and the caster gains 1d10 hit points, if the target dies you gain (1d10 + constitution modifier) additional hit points. any HP over the casters maximum is added as temporary hit points to a maximum of half your total hit points rounded down.
2. Grant Life: Immediately supply the target with lifeforce. The caster takes 1d10 necrotic damage, and the target gains half that amount in hit points rounded down.
3. Combine Life: Combining the above two features, the caster stores the stolen lifeforce instead of absorbing it. The caster must use a bonus action to pass the stolen lifeforce on to another target creature within the next minute or absorb it yourself. If not, the lifeforce dissipates. Attacks made against the caster requires you to pass a concentration check (WIS), or the effect ends. The caster does not take extra damage when transferring lifeforce this way.
necrotic damage increases by 2d10 every 5 levels
* - (Blood)Previous Versions
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1/14/2024 5:07:44 AM
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