You conjure a lit bomb into your hand and throw it to a point you can see within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
Bomb Upgrade. You can expend any number of spell slots when you cast this spell. For every level of the expended spell slots, the bomb deals an extra 1d6 damage. For example, if you expend a 1st-level and 2nd-level spell slot, the bomb's damage increases by 3d6 for a total of 6d6 damage.
Custom Bomb. You can expend one spell slot when you cast this spell to gain the following effect: The bomb's damage type changes from fire to one of the following: cold, lightning, acid, thunder, force.
* - (a pinch of gunpowder)
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