Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Debuff
You hurl a bolt of disorienting energy at a creature within range that you can see. Make a ranged spell attack against the target. On a hit, the target must succeed on a Wisdom saving throw or be momentarily dazed. On a failed save, the target suffers the following effects:
- Dazed Condition: The target's speed is halved until the end of its next turn, and it cannot take reactions until then.
- Disoriented Mind: The target has disadvantage on the first attack roll it makes before the end of its next turn.
At Higher Levels: When you reach certain levels in this class, you can target additional creatures:
- 5th Level: You can target two creatures with this spell.
- 11th Level: You can target three creatures with this spell.
- 17th Level: You can target a maximum of four creatures with this spell.
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