You call forth a wandering spirit of a ancient monk. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Monk Spirit stat block. When you cast the spell, choose a subclass: Open Hand, Four Elements, or Shadow. The creature resembles a ghostly humanoid in robes. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Monk Spirit
Medium humanoid
Armor Class 12 + the level of the spell (natural armor)
Hit Points 30 + 10 for each spell level above 3rd
Speed 50 ft.
Senses darkvision 60 ft., passive Perception 13
Languages understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Unarmed Technique (Open Hand Only). When the monk hits a creature with an unarmed strike it must succeed on a Dexterity saving throw against your spell DC or be knocked prone.
Push (Four Elements Only). When the monk hits with an Elemental Strike it can move the target 10 ft horizontally in a direction of their choice.
Actions
Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
Unarmed Strike. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level bludgeoning damage.
Elemental Strike (Four Elements Only). Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d8 + 4 + the spell’s level fire, cold or lightning damage.
Bonus Actions
Fleet (Open Hand Only). The monk takes the Disengage action.
Shadow Step (Shadow Only). While in dim light or darkness the monk magically teleports up to 60 ft, when the monk reappears it fills a 5ft cube that it occupies with magical darkness, which lasts until the end of its next turn.
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