Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
You manipulate time in a small area, causing a rift in the flow of time. Within the radius, time warps and bends. Creatures in the area must make a Dexterity saving throw or have their movement speed halved and take 2d8 force damage on a failed save, or half as much damage on a successful one, at the start of their turn while in the area.
* - ((an hourglass filled with fine sand))
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