Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Damage (...)
You target one creature within range that you can see and attempt to curse it with a malevolent glare. The target must make a Wisdom saving throw. On a failed save, the target is afflicted by the evil eye for the duration. While afflicted, the target has disadvantage on attack rolls, ability checks, and saving throws. In addition, whenever the target takes damage, it must make another Wisdom saving throw, ending the effect on itself on a success.
* - (a glass eye or a nazar amulet)
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