the thief rolls round the corner, as you chase you trip he runs ahead as he does so you point your hand out and flick your wrist as you throw three red ribbons . as they fly through the air they the start fizzling and they burn up, suddenly three chains erupt from the ground around the thief just 60 ft away from you and grab his ankles . as he howls from the burning chains your other team mates catch up with you and arrest the felon.
requires a dex save to avoid each chain. each chain deals 1d4 fire damage every turn . the enemy is rendered prone until they succeed a dex throw for each of the chain. the chains length depends on the size of the ribbon burnt with the chain being one foot for every inch long the ribbon was.you can burn as many ribbons at a time with this spell. the chains erupt from a point at a maximum of 60 ft away from you.
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