wave after wave of forceful, bright and loud color coded explosions erupt in a 10ft wide 60ft long line originating from you, the waves occur in 6 intervals of 10ft x10ft area each. leaving the creatures dazzled, disoriented and glittered.
upon being hit with the 1st wave, creatures makes a strength save and takes 1d6 force damage and is pushed back 10ft into the next wave on a failed save, or takes the damage on a successful one but isn't pushed back.
2nd wave, creatures repeat the strength save and take 1d6 thunder damage, is deafened and pushed back 10ft into the next wave on a failed save, or takes the damage on a successful one but isn't deafened or pushed back.
3rd wave, creatures repeat the strength save and take 1d6 radiant damage, is blinded and pushed back 10ft into the next wave on a failed save, or takes the damage on a successful one but isn't blinded or pushed back.
4th wave, creatures repeat the strength save and take 1d6 force damage, is crippled and pushed back 10ft into the next wave on a failed save, or takes the damage on a successful one but isn't crippled or pushed back.
5th wave, creatures repeat the strength save and take 1d6 radiant damage, is stunned and pushed back 10ft into the next wave on a failed save, or takes the damage on a successful one but isn't stunned or pushed back.
6th wave, creatures makes a strength save and takes 1d6 thunder damage and 6d4 bludgeoning damage and is knocked prone on a failed save, or takes only the thunder damage on a successful one but isn't knocked prone.
These explosions can be heard up to 300ft away and sheds bright light up to 30ft radius at the moment of casting, and if a creature is then pushed back beyond the 60ft limit of the spell they are effectively outside the range of the spell and can't there for be affected by the next wave. any large or smaller creatures within range are all affected by the spell in the same wave order despite distance. huge and larger creatures aren't pushed back but have to make the initial two saving throws.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the initial and final waves force damage increases by 1d6 for each slot level above 4th.
* - (a pinch of pixie dust mixed with smoke powder)
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