Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Necrotic

Casting this spell inflicts 1d8 necrotic damage to yourself. You chooses a point that within 60 feet, and a 10-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. If you can see inside the sphere, creatures of you choice inside are cursed lose 2 points of Constitution (for 1 hour) and then must make a Con (DC = 13 or Spell save DC).

  • If you cannot see the creatures inside of the sphere due to blindness, obstructed view, or vision impairment  then all are cursed and lose 2 Constitution and must make a saving throw. 
  • This curse can be removed earlier from spells like remove curse, dispel magic, lesser restoration, or greater restoration.

On a failed save, a creature takes the same 1d8 necrotic damage you took and is incapacitated until the end of its next turn. On a success, a creature takes half as much damage and isn’t incapacitated.

Higher level scaling:  Increase the damage you and the creature takes by 2d8 necrotic damage and the loss of Constitution ability score by 1 per two Spell slot level beyond 1.

 

*Modifications of Oriq ability in Strixhaven for a homebrew 6th college based Orqi Sangyati (Potentiality/Sovereignty) founder dragon.

 

 

* - (2 ounce of blood (Within you))

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Conuscannon

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