You touch a willing creature, causing them and things on their person to move faster through time.
For the duration, they take two turns for each round of combat, rolling a second initiative roll for their other turn. Other effects on the target (or originating from the target) that trigger at the start or end of their turn occur on both turns, the effects themselves speeding up in time to match the target's increased speed.
This also causes the duration of these effects to be impacted, with each turn the target takes removing a round's worth of time from the duration. As an example, imagine the target is concentrating on a spell that has a duration of 1 minute (10 rounds). The target has two turns in a round, and on each turn, the duration of the spell they are concentrating on goes down by 1 round. As a result, in 1 actual round, the duration goes down by 2 rounds. The only exception to this is if this spell is cast upon yourself, in which case the duration functions as normal.
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