Level
1st
Casting Time
1 Minute
Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Utility
You touch a container or pouch holding firearm ammunition, infusing it with frosty energy to create CryoBlaze bullets. The spell creates a number of CryoBlaze bullets equal to 1d6 + your spellcasting ability modifier (minimum of 1 bullet). These bullets retain their potency for 1 hour, after which they lose their icy charge.
When fired from a firearm, other than the CryoBlaze Frostcaster, these bullets deal an additional 1d4 cold damage on a successful hit.
This spell provides a means for replenishing CryoBlaze bullets, enabling a caster to empower ammunition with frosty energy suitable for use in firearms imbued with cold elemental effects.
* - (a bullet, a small piece of ice)
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