Level
9th
Casting Time
1 Reaction *
Range/Area
Self
Components
V
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

Excerpt from "The Forgotten Spells" by The Great Sorcerer, Dideroo Hark.

"The twist of fate may save you or guarantee your demise. It is all up to chance whether it be turning the bandit you're fighting into a Beholder or dragging him into the abyss. And no I will not elaborate.......Oh. and if you see that ape, can you give him a thumbs up back? He deserves it.

Roll a d20, this determines what happens.

1: Damage to you is doubled.   2: The attacker is teleported out of striking distance.    3: The spell or attack is turned into magma.    4: The attacker suddenly has the irresistible urge to hug a bear, ceasing the attack.    5: you turn into a chicken for 1d4 days.    6: You take no damage.    7: The attacker is cast into a plane of the DM's choice for 1d6 hours.    8: The attack instead hits the person closest to you, this includes the attacker.    9: you gain 1d20 temporary hit points that last until the end of the round.    10: If the spell is a spell, it is instead changed into the spell meteor swarm, still targeting you. If it is a physical attack, roll a d6 for what the attacker turns into. 1: Beholder, 2: Zombie, 3: squirrel, 4: White dragon wyrmling, 5: an apple, 6: a bomb with a lit fuse.    11: time slows as you watch a giant anvil fall from the sky, dealing 1d100 +30 bludgeoning damage in a 300ft radius.    12: The spell power word kill is cast on all combatants.    13: a rabbit heroically leaps Infront of you, blocking the attack (doesn't matter if it's an AOE, homing spell, or a breath attack).    14: Time rewinds to an hour before combat began.    15: For no apparent reason, an ancient black dragon has decided to fly straight towards you. It will arrive in 10 minutes.    16: Take no damage and heal depending on how much damage the attack would've done, left over healing can be given to other party members.    17: You gain +30 max hit points, +4 to all stats, +2 to ac, +5 to hit and deal an extra d20 damage for the rest of combat. However, you are a cow.    18: The attacker is thrown into the nearest inn, no matter the distance or size.    19: Black tendrils burst from the shadows, dragging the attacker in. There is no escape.    20: A gorilla uppercuts the attacker, dealing 10d20 +10 bludgeoning damage before giving you a thumbs up and walking into the sunset. (Ignores resistances and immunities. guaranteed hit).

* - If the caster is attacked

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

wyvernslayer3

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