Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
2 Rounds
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Control (...)

This spell transforms a creature you can see within range into a medium sized whirling orb of energy. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points. When this spell is first cast the caster picks a direction the orb will travel in. The transformation lasts for the duration which ticks down at the end of the targets turn, or until the target drops to 0 hit points or dies. While in this form, the target can enter and occupy the space of another creature and it can pass through small holes, narrow openings, and even mere cracks. The target has resistance to all damage, and it has advantage on Strength, Dexterity, and Constitution saving throws.

On their subsequent turns the target must travel their full speed in the direction specified at the time of casting and does not provoke opportunity attacks. Whenever the target moves within 5 feet of a creature, that creature takes 3d12 lightning damage.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.

* - (A tiny ball of hard tack)

Spell Tags: Damage Control Shapechanging

Available For: Sorcerer (Legacy) Wizard (Legacy)

Kael1234

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