Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Force

You summon nature spirits that flit about you for the duration.

Until the spell ends, each creature you choose that enters a space within 10 feet of you for the first time on a turn or starts its turn there must make a Wisdom saving throw, taking 5d8 Force damage on a failed save or half as much damage on a successful one.

In addition, you can take the Disengage action as a Bonus Action for the spell’s duration.

At Higher Levels. When you cast this spell using a spell slot of level 6 or higher, the damage increases by 1d8 for each slot level above 5.

Spell Tags: Summoning Damage

Available For: Druid (Legacy) Ranger (Legacy)

Qeldrona

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