Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Round
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Slashing (...)

You create a slicing blade of magically-charged blood in the air, which speeds towards a creature you can see within range. That creature must make a Dexterity saving throw. On a failed save, it takes 3d6 slashing damage and is lacerated until the start of your next turn. For as long as that creature is lacerated, it takes an additional 1d6 damage whenever it takes poison, slashing, or piercing damage.

Blood Magic. This spell can be cast without its material component. However, doing so causes its caster to take damage equal to 1d4 plus twice the level of the spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd-level or higher, the target is lacerated for an additional turn per level higher than 1st. The second time and each time thereafter that it ends its turn while lacerated, it can make a Constitution saving throw to end the effect early.

* - (a heliotrope stone worth at least 10 gp, which the spell consumes)

Spell Tags: Damage Debuff

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

TheBesnatched

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