You call forth an elemental servant. Choose an area of air, earth, fire, or water large enough to accommodate the elemental you summon. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends. The elemental can be any level.
The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.
The DM has the elemental's statistics.
* - (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)
Previous Versions
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7/26/2019 1:56:47 AM
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