You invoke the destabilizing forces of the spacetime continuum, causing matter to disintegrate into infinitesimal particles. Choose a creature or object within range. The target must make a Constitution saving throw. On a failed save, it takes 9d6 Temporal damage and 9d6 Force damage, if the creature dies it is reduced to fine dust, utterly annihilated.
Alternatively you may target yourself, creating a field of 10 feet-radius around you that will inflict the damage over three turns to any creature that starts its turn in the field or enters it for the first time.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
Paradox Anomaly: The use of Dust to Dust carries a heavy paradoxical burden. Roll a d6 after casting the spell:
- Temporal Flux: The caster's own form wavers momentarily. They gain vulnerability to all damage until the end of their next turn.
- Reality Ripple: The surrounding area experiences a brief distortion. All creatures within 30 feet of the target must succeed on a Dexterity saving throw or take 4d6 force damage.
- Temporal Rebound: The destructive energies rebound unexpectedly. The caster takes 3d6 force damage as a fraction of the released energy affects them.
- Quantum Echo: An ephemeral duplicate of the target briefly flickers into existence. The duplicate can make one attack against a creature of the caster's choice before dissipating.
- Spatial Imbalance: The caster's location becomes temporarily unstable. The caster can choose to blink away up to 60 feet during this round.
- Chrono Fissure: A small rift in the fabric of time opens briefly. You can choose another target for the spell.
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