You create six wings composed of condensed divine energy that rise from your back. The wings grant you a flying speed of 50 feet for the duration of the spell. Wings have great powers and using an action you can perform the following effects:
Winds of Mercy. You create an enormous gust of healing energy. All creatures in the area of a 30-foot cone heal for 4d10.
Winds of Vengeance. The wings emit a strong pulse of energy that affects a 30-foot-radius sphere from you, hostile creatures in the area take 4d10 radiant damage. As a reaction, you can make the wings defend your body by folding around it. If you react to an attack, you can add 10 to your AC at the start of your next turn. If you react to a spell, you gain advantage on the saving throw, or the bonus to your AC, if the spell requires an attack roll.
Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Comments