Level
2nd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, M *
Duration
1 Hour
School
Evocation
Attack/Save
None
Damage/Effect
Healing

You reach into the temporal fabric, momentarily undoing the effects of time's relentless march. This spell can be cast on a damaged object or a creature to provide temporary restoration.

Effects:

  1. Object Restoration: Choose a non-magical object no larger than 5 feet in any dimension that is damaged or degraded due to the passage of time. The object regains its original form and function for the duration of the spell.

  2. Temporal Vitality: If cast on a creature or a construct, it gains temporary hit points equal to 1d10 + your spellcasting ability modifier for the duration

Paradox Anomaly:
Roll a d6 after casting the spell:

  1. Quantum Fracture: The restored object or creature briefly shatters into countless fragments before reassembling. Until the end of its next turn, any attacks targeting it have disadvantage, and it gains advantage on saving throws.

  2. Temporal Flux: Reality warps around the target, causing it to momentarily phase out of sync with the timestream. The target is randomly teleported away is an unoccupied space within 20 feet.

  3. Paradoxical Aura: The restored object or creature emanates a subtle field of temporal distortion. Until the end of its next turn, any creature within 10 feet of it has disadvantage on Dexterity saving throws.

  4. Quantum Echoes: An echo of potential futures surrounds the target. Until the end of its next turn, the target gains advantage on its next attack roll or ability check.

  5. Reality Flux: The object or creature becomes momentarily intangible, allowing it to pass through solid objects of no more than 1 foot in thickness for the duration.

  6. Temporal Withering: The restoration process accelerates the natural decay. The object or creature takes 1d10 necrotic damage at the start of each of its turns for the spell duration or until they succeed a Constitution saving throw at the end for their turn.

At Higher Levels: When you cast this spell using a spell slot of 3nd level or higher, the temporary hit points gained by a creature or object increase by 1d10 for each slot level above 1st.

* - (1 Hours, which the spell consumes)

Spell Tags: Healing

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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